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Races
Ok, as I said in the manual homepage, this is just preliminary ideas about units and building names for the future races. At the moment we have only definatly decided on 8 races I think, and along with any other input you have towards races, such as unit names or building names etc, you are welcome to suggest some new races that we could use. Oh, and if you do have any ideas, then feel free to post them in the forums :)
1. Human
2. Elf
3. Dragoon
4. Aven
5. Undead
6. Orc
7.
8. Dwarf
9.
10.
7. is vampire
9 and 10 are open for suggestions
Human Bonuses
+25% unit life when attacking
Barracks supply room for 25
Houses supply room for 75
+10% Attack/dmg against undead
+25% building cost
+25% Plains def
Humans
Units:
Short-
1. Skirmisher
2. Warrior
3. Lance Cavelry
4. Guard
5. Archon
Long-
1. Archer
2. Longbowmen
3. Crossbowmen
4. Mounted Archer
5. Sentinel
Magi-
1. Monk
2. Battlemedic
3. Priest
4. Cleric
5. Healer
Aven-
Units: Short-
1. Skywalker
2. Swordsmen
2. Sonic Striker
3. Blitz Krieg
3. Daven'er
Long-
1. Archer
2. Sentenal
2. Longbowman
3. Sniper
3. Winged Sentient
Magi-
None
Buildings-
Plains:
Watchtower
Quarry
Iron Mine
Forests:
House
Lumbermill
Watchtower
Coal Mine
Mountians:
Houses
Barracks
Watchtower
Goldmine
Dwarf
Buildings:
Plains-
Quarry
Iron
Barracks
Lumbermill
Forests-
Lumbermill
Coal
Blacksmith
Quarry
Mountians-
Gold
Iron
Coal
Housing
Watchtower
Units:
Short-
1. Skirmisher
2. maceman
2. Warrior
3. Axeman
3. Bezerker
Long-
none
Magi-
1. Enchanter
2. Alchemist
2. Mage
3. Dynomo
3. Geomancer
Elf-
Bonuses
-30% attack time
+50% forest defence/life
-30% life when attacking
+100% lumber costs
Houses supply 60
Barracks supply 100
Buildings:
Plains-
Barracks
Iron
Blacksmith
Lumbermill(though I dunno how that'll work, lol)
Forests-
Houses
Watchtower
Barracks
Mountians-
Gold
Quarry
Watchtower
Coal
Units:
Short-
1. Spearman
2. Swordsman
3. Fencer
4. Calvary
5. Trents
Long-
1. Archers
2. Snipers
3. Ranger
4. Stealther
5. Siege Bowman
Magi-
1. Healer
2. Druid
3. Shaman
4. Priestess
5. Shapeshifter
(units are not in game order)
Orc
Buildings:
Plains-
house
blacksmith
barracks
coal
Forests-
Lumbermill
quarry
iron
Mountians-
House
Gold
Iron
Quarry
Units:
Short-
1. Skirmisher
2. Maceman
2. Warrior
3. Axeman
3. Bezerker
Long-
1. Archer
2. Axe Thrower
3. Balistic Launcher
Magi-
none
Undead
Buildings:
Plains-
House
Quarry
Barracks
Forests-
House
Lumbermill
Blacksmith
Mountians-
House
Gold
Iron
Coal
Units:
Short-
1. Skirmisher
2. Maceman
2. Swordsman
3. Axeman
3. Greatswordsmen
Long-
1. Archer
2. Longbowman
2. Axe thrower
3. Sentenal
3. Balistic Launcer
Magi-
1. Witch
2. Mage
3. Summoner
Dragoons
Units-
Short:
Whelp
Greatswordsman
Lancer
Templar
Tutonic Dragon
Ranged:
Hunter
Sentry
Drake
Dragon Rider
Chaos Dragon
Magi:
Worldgorger
Healer
Magma Crafter
Roostmaster
Azure Dragon
buildings
plains-
Blacksmith
Housing
Watchtower
Forest-
Barracks
Lumbermills
Coal mine
Iron Mine
Mountians-
Housing
Watchtower
Quarry mine
Gold mine
Houses- Roosts
Barracks- Millita Haven
Watchtowers- Spires
Blacksmith- Armorer
Lumbermill- Timber Mill
Gold-
Coal-
Iron-
Quarry- Stone Mason
OK, thats it :)
Bonuses
+25% attack time
-25% Life when attacking
+25% EXP gain
+50% Explore cost
Barracks supply room for 40
Houses Supply room for 40
+25% mountian defence
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