Research |
Item |
Ticks Needed |
Bonus Given |
Macemen |
20 |
Allows Macemen to be trained |
Swordsmen |
40 |
Allows Swordsmen to be trained |
Pikemen |
60 |
Allows Pikemen to be trained |
Knights |
80 |
Allows Knights to be trained |
Crossbowmen |
20 |
Allows Crossbowmen to be trained |
Longbowmen |
40 |
Allows Longbowmen to be trained |
Snipers |
60 |
Allows Snipers to be trained |
Siege Archers |
80 |
Allows Siege Archers to be trained |
Battle Medics |
20 |
Allows Battle Medics to be trained |
Mages |
40 |
Allows Mages to be trained |
Druids |
60 |
Allows Druids to be trained |
Wizards |
80 |
Allows Wizards to be trained |
Update to Region |
36 |
Updates your county from Outskirts to Region |
Update to Village |
36 |
Updates your county from Region to Village |
Update to Colony |
36 |
Updates your county from Village to Colony |
Update to Province |
36 |
Updates your county from Colony to Province |
Blacksmiths |
30 |
Allows Blacksmiths to be built and equipment to be made |
Marketplace |
20 |
Allows access to the Market to buy and sell resources |
Building Blueprints |
40 |
Building costs reduced to 90% |
Trained Builders |
56 |
Building costs reduced to 80% |
Builders Guild |
70 |
Building costs reduced to 70% |
Master Builders |
100 |
Building costs reduced to 60% |
Basic Physics |
125 |
Building costs reduced to 50% |
Stone Walled Prisons |
25 |
Increases Prison level to 2 |
More Guard Posts |
50 |
Increases Prison level to 3 |
Outer Containment Wall |
75 |
Increases Prison level to 4 |
Prison Troop Garrison |
100 |
Increases Prison level to 5 |
Advanced Homes |
80 |
Increases Housing capacity by 50% |
Master Blacksmiths |
70 |
Increases Blacksmith output by 50% |
Advanced Barracks |
80 |
Increases Barracks capacity by 50% |