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Structures
Structures are special buildings that are permanent and add bonuses to your county. Many of these bonuses also need to be researched however, so after you have built a structure, make sure to check your research page for any new research item you may have received.
There are different structure levels or tiers which raise your county to different county levels as you advance. To advance to the next tier you only need to build certain structures in your current tier.
The amount of resources and free land you need to construct each structure is displayed alongside each structure. When you build a structure, the amount of land that is required for the structure will be taken from your free land. This land will disappear from your total land as structures cannot be destroyed.
Below is a list of all the structures and a description of the bonuses they give,
Outskirts Level
Outpost - Allows Exploration of land.
Brewery - Adds 10 life to each of your military units.
Town Barrier - Adds 1 defence point for every 50 population you have and 1 defence per 500 power. This structure is required to reach Region level.
Region Level
Smelter - Allows research of Blacksmith building type and allows the creation of steel.
Town Square - Allows research of prison lvl 2
Town Hall - Allows up to 5 heroes to be hired.
Marketplace - Allows research of Marketplace.
Fort - Replaces the bonuses given by Town Barrier. 1 defence point is now added per 40 population and 1 defence is now added per 450 power. This structure is required to reach Village level.
Thieves Guild - Allows access to the Thieves Guild for their services and allows Thieves to be trained.
Arena - Allows competiton between Heroes within the Kingdom and increases attack power 10% when attacking.[Partially implemented]
Village Level
Training Grounds - Allows research of training which allows heroes to gain experience through training.
Warriors Guild - Allows tier 2 melee military units to be researched.
Archers Guild - Allows tier 2 ranged military units to be researched.
Magi Guild - Allows tier 2 magic military units to be researched.
Dungeon - Allows research of Level 3 prison.
Moat - Adds 5% to your counties current defence. This structure is required to reach Colony level.
Drawbridge - Replaces the bonuses given by Fort. 1 defence is now added per 30 population and 1 defence is now added per 400 power. This structure is required to reach Colony level.
Colony Level
Castle Keep - Gives County Population Tax (1 Gold Income per 2 Population), and adds 1 to defending archers Attack/Defence. 1 defence is now added per 350 power, replacing the bonus given by the Drawbridge. This structure is required to reach Province level.
Reinforced Walls - Adds 5 defence to any fortifications you have built. Prison level 4 is also now available for research.
Palaces - Allows research of Advanced Homes and Advanced Barracks.
Forge - Allows research of Master Blacksmiths.
Colosseum - Allows competition of heroes between counties.
Province Level
Gladiator Burrow - Allows research of tier 3 melee military units.
Fletcher - Allows research of tier 3 ranged military units.
Monestary - Allows tier 3 magic military units to be researched.
Monster Ranches - Allows research of Monster raising.[Not yet implemented]
Plaza - Adds 10 life point to each defending military unit.
Reinforced Bridges - Adds 5% to your counties total current defence.
Citadel - 1 defence per 25 population is now added, replacing the bonus given by the Drawbridge. The bonus given by the Castle Keep is replaced and 1 defence per 300 power is now added. Prison Level 5 is researchable.
Throne Room - Allows the King of a Kingdom to access the more advanced options, such as changing the tax percentage.
Tutorial - Structures
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